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After completing the modelling data for Fossilized Angel, we match it with the design data for each respective accessory. Because the size and bevel inclinations vary based on each piece’s concept, we make fine tuned adjustments while crafting the fit. To give the appearance a sense of uniformity, we make delicate adjustments to each Fossilized Angels’ parts in respect to orientation, thickness, aspect ratio, and sense of bulkiness.
Director Kamiyama supplied us with the original drawing, which we scanned onto a computer and then converted into 3D data, using modeling software on every single skeletal part and feather. The final count was 213 parts!. We spent the most amount of time on the element that Mr. Kamiyama had paid the most attention to: the visual effects that really brought out the aura of a fossilized angel.
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